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wishroom:

Bartek Gawel, CDPR’s art director, shares some insight on the importance of head construction for successful character design.

The secret to a good character concept  is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.
Any to-be concept artist will have to learn sooner or later how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge, that was gathered by artists and human body experts (scientists to be precise) throughout the ages.
In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.
The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.
A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum  to find the correct line. It’s good if you have an aprentice of any kind to hold it for you, while you’re busy with your work.
The models character is determined by the so called facial angle. This concept was used for the first time in the 18th Century by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced  a constant head position based upon a line drawn from the middle of the ear (red dot)  to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line). This angle can have different rays and be even right.
Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).

[blog post]

Rebloging so that I can find it later on.

wishroom:

Bartek Gawel, CDPR’s art director, shares some insight on the importance of head construction for successful character design.

The secret to a good character concept  is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.

Any to-be concept artist will have to learn sooner or later how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge, that was gathered by artists and human body experts (scientists to be precise) throughout the ages.

In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.

The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.

A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum  to find the correct line. It’s good if you have an aprentice of any kind to hold it for you, while you’re busy with your work.

The models character is determined by the so called facial angle. This concept was used for the first time in the 18th Century by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced  a constant head position based upon a line drawn from the middle of the ear (red dot)  to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line). This angle can have different rays and be even right.

Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).

[blog post]

Rebloging so that I can find it later on.

(via rezllen)

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cartooncarousels:

I did a Minecraft poster. Deal with it.
I tried something new with this by keeping it really vertical. I hope you guys enjoy it!!
Edit: I put the Monsters back.
Edit” Oh shit, I forgot to put the monsters into Graphics and now they’re all gone!!!! >.< I’ll put them back tomorrow. I’m really tired right now.

Reposting be cause I put the monsters back.

cartooncarousels:

I did a Minecraft poster. Deal with it.

I tried something new with this by keeping it really vertical. I hope you guys enjoy it!!

Edit: I put the Monsters back.

Edit” Oh shit, I forgot to put the monsters into Graphics and now they’re all gone!!!! >.< I’ll put them back tomorrow. I’m really tired right now.

Reposting be cause I put the monsters back.

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mikeluckas:

KORRA SPOILERS! -if you haven’t caught up or haven’t seen the trailer for the finale premiering in a few hours.
I’m pretty excited to see what happens at this scene! I’ve also wanted to get a good drawing of Amon done for a while now too.
Maybe I’ll color it later. Maybe not though. It’s kind of a dark moment…

Why are you so awesome Mike?

mikeluckas:

KORRA SPOILERS! -if you haven’t caught up or haven’t seen the trailer for the finale premiering in a few hours.

I’m pretty excited to see what happens at this scene! I’ve also wanted to get a good drawing of Amon done for a while now too.

Maybe I’ll color it later. Maybe not though. It’s kind of a dark moment…

Why are you so awesome Mike?

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cartooncarousels:

These are just some animation roughs for a game I’m hoping to work on. Trying out some new styles with it.

cartooncarousels:

These are just some animation roughs for a game I’m hoping to work on. Trying out some new styles with it.

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moo-im-a-dinothor:

Oh, the memories.

ALL THE FEEELS!!!!

moo-im-a-dinothor:

Oh, the memories.

ALL THE FEEELS!!!!

(via solarsailorr)

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When battle music plays in a game but you can’t find the enemy.

I do this ALL the time in Skyrim. The fact that I am the biggest video-game wuss doesn’t help. >.<

(Source: theserpentking, via solarsailorr)

Tags: Skyrim
Photoset

zoophobiacrazies:

zakeno:

I finally watched this show this morning and totally loved it. Fanart? I think so.

Haven’t had the chance to watch this yet BUT AHHHHHHHHHHHHH

the artwork/setting/character designs/and animation look AMMMMMMAAAAAAAAAAAAZING!! could this be a new ACTUALLY good animated show??? ffff my hopes are high based on what I’ve seen fgvbhnj this is adorbz <3

These are the times I regret living in Canada. I hope it comes out here soon.

(Source: hoppiphoppip)